Marketing the open source way

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* [[How_to_loosely_organize_a_community#Start_open_marketing_soonest]] (
* [[How_to_loosely_organize_a_community#Start_open_marketing_soonest]] (
* [[Introduction#Open marketing]] (
* [[Introduction#Open marketing]] (
=== Supporting outside material ===
* [ Unsecret Source:  marketing strategy the open source way]
== Loose Ideas ==
== Loose Ideas ==

Latest revision as of 18:13, 7 June 2013

This chapter discusses how the domain of marketing is handled in the open source way, with more detail than the principles previously discussed.

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Relevant principles

Supporting outside material

Loose Ideas

  • Product Marketing vs. Strategic Marketing - we need to break these up. Strategy is JUST as important as Product marketing.
  • What does Fedora mktg do?
  • Other community examples (need links):
    • OpenOffice
    • OpenSUSE
    • wikimedia / wikipedia
  • Virt Group is excellent example of a group more or less doing self-marketing - through magazine articles, excellent and informative blog posts, speaking engagements

Marketing Life Cycle

  • The life cycle defines a way to consistently:
    • Define goals
    • Identify gaps
    • Figure out what needs to be done to fill gaps to help reach goals (these three are the strategic part)
  • Making the Product / Completing the Idea - is the actual Product Life Cycle (in Fedora - this is essentially the entire 6-month period - from start to release)
    • When !idea / gap gets completed or is close - move on to the Product Marketing Phase
  • At some point - Life Cycle is closed, just like a Product Life cycle. At this point - it's time to assess, see where you landed, and start over fresh. This means:
    • Revalidating goals
    • Rebooting Marketing life cycle

Important Strategy Bits to consider

  • Getting people to move from thinking about a short-term product cycle to a long-term strategy may be difficult.
  • We should think BEYOND the 6-month (in Fedora, other lengths in other places) cycle - beyond the "Point A to Point B" - or basically, beyond the "start Making Product, finish Making Product" length of time.
    • Point A and Point B should be MILESTONES on the way to bigger achievements.
    • Should think about: Where does this community want to be 1 year from now? 3 years from now?
  • Getting buy-in to strategy is IMPORTANT.
    • This means: Letting community members participate in MANY parts of strategy development. If you want community members to contribute to strategy execution, they need to believe in it, and they need to believe that they were part of developing the strategy.
    • Pieces like Research - coming up with DIFFERENT strategies, and seeing how those scenarios might work out - discussion of what people want to work on - are all pieces that should be written down and bought into beforehand.
  • Talking about WHY strategy is important is something that should be done before ANYTHING ELSE.
    • How can strategy help us?
    • How has strategy helped other people? - Demonstrating what others have done
    • Why do we need strategy? - If people don't see and buy into the WHY, they will never buy into the HOW.

Product Marketing

  • Invite community members to hawk their own stuff. This is fundamentally different from a closed-marketing environment. If people are excited about their product and want to market it, you should be excited too.
  • Encourage community members to see out opportunities such as:
    • Magazine articles - market within their own domain
    • Blog, blog, blog
    • Microblog, microblog, microblog (aka: twitter,
    • Social Community interactions - Talk at LUGs. Form a FB group. Form a linkedin group. Talk at conferences.
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